

Sound for games / Fmod
Pieces created to be implemented with the middleware Fmod in a game developed in Unity. The following are bounces of examples of how the final result sounded with the different combinations made based on parameters and randomisations.
RPG - Adaptative music
These three pieces were created for an RPG game. In the case of the menu, the composition is a static piece intended to be looped only while the main menu is open, with FX triggered when the user selects an option as transitions. Both the exploration and battle music are adaptive compositions, with the exploration piece being a vertical composition and the battle piece being horizontal. Additionally, in both cases, a stinger is included at the end of the sections to mark the beginning or end of a battle. All of these are bounces created as examples, but in-game, the combinations are random or triggered from Unity.